Stargame Redux

Federation/Starfleet Technology (USS Kitty Hawk Era)

When a character works on a system for which potentially useful information is available in Mr. Scott's Guide to the Enterprise (our primary reference for this game), or in other secondary sources, I send some details from that section.

Areas included are: defensive systems, deflector shields, transporter system, rec deck, corridors, warp engineering.

Ship's Defensive Systems

An untested defense system, verified by computer, was chosen to protect the ship from whatever hostile action she might encounter. Her main deflector shields, made possible by a breakthrough in Federation defense technology, are designed to be stronger and more resilient than any in use. In this new technology, a coil of diburnium-osmium alloy (a substance created by the lost Kalandan race; discovered on Stardate 5978.2 by the USS Enterprise crew and recorded by Science Officer Spock) was placed within a reinforced titanium/transparent aluminum mount, scanned at the subatomic level, then replicated and projected as energy at an adjustable point beyond the vessel's outer hull. This energy layer, acting as a solid, in effect became another layer of metal on the ship's exterior. Insulated from the true hull by a small space, the invisible shield was designed to replenish its "molecular" structure continually for as long as source energy was available.

A secondary defense field, coil-generated, was designed for the ship which would form a "bubble" to provide secondary reinforcement in the protection of A, B, and C Decks.

-- from Mr. Scott's Guide to the Enterprise

Deflector shields

Electronic force screens ar ethe first line of defense for most larger ships. Shields are effective against impacts from matter, energy, and even very small quantities of antimatter. Their energy dissipates the impact force, absorbing damage and preventing it from injuring the ship.

The deflector shields are effective up to a point, and the more damage any one shield absorbs, the more like it is to be overloaded by the stress. If a shield is overloaded, some the impact energy is passed through and the ship takes damage. The damage may be to the engines and power systems, to the navigation, helm [gm's addition: and weapons] systems, to the computer, to the deflector shield systems, or to any other part of the ship.

During normal operations, shields are energized with minimum power. At this level, they can sweep aside space debris, small meteorites, and other navigational hazards. They are also effective against old-stlye radar, though not against the more sophisticated sensing devices of modern starships. During an emergency, however shield power can be increased at a moment's notice (called 'raising the shields'). Energized to maximum power, the shields are an enormous drain on power reserves, and such a state cannot be maintained unless power is diverted from other major systems such as helm and maneuver systems or the weapons system.

Because deflector shields absorb energy discharges, transporters cannot be used in or out of a ship while they are energized.

-- from FASA Game Operations Manual

The Transporter System

The Kitty Hawk transporter system is the result of more than nine years of intensive research and development, and is the most powerful yet efficient in use today. Safe beaming range has been increased from 16,000 to 19,500 miles, with a greater object-mass/beaming-distance ratio than in past models.

All transport system machinery is now housed within the floor of the room. This design allows for easy access when repair or adjustment is necessary, and frees up adjoining rooms for us as habitable space. Aluminum grate flooring provides access to the transport platform and control pod.

The transport platform features six pads, which are numbered clockwise, beginning with the right front. Pad number one is used when only one person is to beam to or from the ship. A redesigned field generator matrix is mounted into the rear wall of the chamber, which operates which less waste heat than was experienced in earlier configurations.

The transporter operator stands within an enclosed control pod, which has a floor-to-ceiling transparent aluminum panel through which he or she may view the transport platform. This panel serves to shield the operator from the effects of any cumulative radiations emitted by the new transporter machinery, a side effect of the new transporter system. Persons on the platform are protected by an invisible force field which automatically activates and functions until the end of the beaming process. Any such radiations are negligable, but could be harmful with prolonged exposure....

... A door in the standard transporter room wall leads to a staging area where landing parties prepare for transport. Four spacesuit lockers line one wall; each contains one suit, providing enough to clothe a standard party of four. A small, locked arms cabinet holds phasers, which must be registered and assigned before use. Communications [wrist type], tricorders, translators, and outerwear are contained in a separate cabinet on another wall.

Large double doors lead from the staging room into a twenty-two [person] transporter facility. This is reserved for emergency use, as when the crew must abandon ship.

There are four standard six-[person] transporters and four emergency platforms within the transport complex. One small cargo unit allows precious cargo to be beamed up from the secondary hull before emergency hull separation takes place.

[the transporter complex is located on deck seven, with one next to sickbay for handling medical emergency beam ups.]

-- from: Mr. Scott's Guide to the Enterprise, by Shane Johnson

Recreational Facilities

As requested, below is the description of the rec decks [decks 6&7] from Mr. Scott's Guide to the Enterprise:

... rec deck is the largest and best equipped of any in Star Fleet. Off-duty crew members will find a variety of games and pastimes from which to choose within its walls.

At the front of the room is an immense, wall-mounted viewing screen, the largest aboard ship. The three-dimensional imaging device can be programmed to display any one of thousands of twentieth-, twenty-first, or twenty-second century movies, and also holds in its memory a lesser number of twenty-third century releases. Live sporting events, carried by subspace video comlink, can be displayed as well. On rare occasion, the unit is used to display Star Fleet Personnel Address broadcasts for crew assemblies.

Beneath the viewing screen is an information display alcove. Five small screens exhibit, upon request, a choice of pictorial histories, including those of Star Fleet, the Federation, the countries of Earth, Vulcan, Alpha Centauri, and other Federation worlds, and all vessels which have borne the name Kitty Hawk.

Reading lounges and snack bars line the port and starboard bulkheads. Restrooms, designated "male" (portside) and "female" (starboard) for the convenience of non-crew visitors, are located near the rec deck's rear wall on the lower level [deck 7].

Two turoblifts on the forward end of the room provide access to F Deck [6] and the rec deck's balcony around. This upper area houses smaller rooms where three-dimensional chess and checkers may be played, as well as cards, backgammon, and other non-el ectronic games.

A raised platform in the center of the low level floor features a diversity of electronic entertainments. Games such as Concentrex, Challenge, Eye-Q, and Phaser Duel are programmed into consoles which stand within sunken seating areas. A shuffle lightboard in the middle of the floor may be used for tournament play. [there's also a bowling alley just to the right of the rec room's diagram.]

Eight immense viewports in the rec deck's outer wall give crew members an unspoiled view of the ship's secondary hull and warp nacelles, and are useful for planet observation while Kitty Hawk is in standard orbit.

[ the vip/officers' lounge is on deck 3; crew lounge/mess is on deck 6. the gymnasium (where your punching bag will be, rodney) is also on deck 7, and the swimming pool and sundeck, surrounded by wall-mounted wraparound viewscreens to display a variety of three-dimensional Terran beach and island scenes, and a botanical garden are on deck 20. ]

[oh, there is no holodeck in this timeframe.]

Corridor Redesign

In order to maximize the use of space aboard ship, the Kitty Hawk corridor system hs been designed to provide more than simply access from room to room. Several safety and survival features are built into its walls and ceilings.

The corridors are of two types: radial (those which run outward, pointing towards the outer hull) and concentric (those which lie in rings, interconnecting the radial corridors). The angled surfaces of each conceal different support structures.

Radial corridors are angled on either side. Their walls concel a variety of supply lines and conduction systems, data networks, and power trunks. These systems are accessible by the removal of the snaplocked panels which cover them, and all are clearly marked.

The ship's concentric corridors house personnel support systems. In each corridor segment, there exists an emergency survival compartment which provides atmosphere, food, communications, and waste management facilities for one crew member; this provision is to be used should sudden decompression of the ship interior occur due to hull damage or life support failure. A zip-seal pressure bag folds up out of the compartment's padding, allowing the user to be transported to safety by spacesuited personnel.

Beneath the survival compartment, accessible by a separate wall panel, is a survival suit locker. These suits, more compact than standard spacesuits, slip on quickly and provide air and heat for two hours. Each locker contains two suits.

Above, near the ceiling, is an emergency equipment locker. Here can be found additional life support units for survival suits, cutting torches, emergency beacons, communicators, tether lines, and other equipment.

Each segment has, mounted to the ceiling, a personnel locator display. This unit shows the number and placement of persons in the adjoining corridor section.

The corridor panels on [Decks 4, 5, and 7] are covered by a layer of padding to help protect against injury during any unlikely sudden ship movement.

The corridors on each deck are color-coded for easy identification of deck level. Colors are as follows: [4], brown; [5], red; [6], silver; [7], white; [8], light blue; [9], yellow. All secondary hull corridors are silver.

-- p. 63,Mr. Scott's Guide to the Enterprise, Shane Johnson. [gm ed.]

Warp engineering

Kitty Hawk's warp engineering section is lodged on [Decks 14 and 15]. All thrust and power systems are primarily controlled from this site, as is the ship's life support and gravity control equipment.

[Deck 14] is the uppermost level of the secondary hull. It serves as the structural support strongback of the ship, and is the anchoring framework for the connecting dorsal and the warp nacelle pylons. On the forward end of the level is the engineering computer monitoring room, which encircles the vertical intermix shaft and opens, to the rear, into the engineering computer bay. The rear bulkhead of the computer bay contains an emergency section door which lowers to [Deck 15] and separates the warp engine room from the extended horizontal intermix area; the door drops automatically in the event of a radiation leak or pressure loss.

A narrow corridor bypasses the computer bay on the port side and leads aftward down the center of the level. On either side of this passageway are mounted the four maneuvering thrusters which rest beneath the upper hull of the secondary hull strongback. These thrusters are used for vessel course control when within close proximity of drydock facilities. A turbolift accesses the starboard side of the corridor.

At the aft end of [Deck 14] is the bottom of the Jeffries tube.

Ceiling height in the monitoring room and the computer bay is twelve feet (the standard height for each level of the secondary hull); the remainder of [Deck 14] has a higher floor level and a ceiling height of nine feet.

[Deck 15] is often referred to simply as "engineering." Kitty Hawk's warp engine room, forward on this level, is the result of more than nine years of intensive research and development. Every aspect of its layout contributes to a faster crewmember reaction time, with each control panel duplicated in some manner on the main bridge for improved command monitoring and interaction capability.

Located in the center of the room, and extending for many levels both above and below the deck, is the vertical linear intermix chamber. This complex, radically new design in intermix technology provides operational power for the impulse drive system and furnishes enough additional energy to power all other shipboard systems. Both matter and antimatter for the chamber are contained in a series of magnetic bottles, which are housed in a series of magnetic bottles, which are housed in pods at the base of the intermix shaft. These pods may be ejected from the ship in case of extreme emergency via two large blow-away panels in the outer hull.

Extending aftward from the vertical shaft is a horizontal chamber which draws its matter/anti-matter fuel from the same source. This shaft provides source energy for the warp field nacelles and phaser banks. The linear configuration has proven to be consistently cooler, cleaner, and more efficient than any other system in use today.

The engine room's entry foyer features the main power systems display board and switching console. From here, engineering personnel can monitor all shipboard power usages and override other control boards.

A door in the forward portside bulkhead accesses a room in which repair circuitry and replacement parts are stored. Another door within that room leads into a radsuit storage locker.

Two one-[person] lifts provide easy access to the various deck levels around the intermix shaft. [note: according to the diagram on page 20, the intermix shaft runs from deck six to deck 19, where it connects to the matter/anti-matter storage facility.] Transparent aluminum flooring encircles the open power core, as does a protective handrail. Port and starboard control consoles provide a direct interface with all reactor systems.

Various display consoles stand around the room's perimeter. The dilithium reactor room stands beyond a transparent wall in the chamber's aft portside corner.

The horizontal intermix shaft extends for one hundred forty-five feet aftward, at which point it branches out and upward toward the nacelle pylons. Beyond are load-bearing structures (which support the immense mass of the nacelles and pylons) and a narrow corridor which lead to the aft end of the deck.

At the end of the corridor, a double sliding door opens into the landing bay control room. This area features five large windows which look out into space beyond the stern of the ship. The vessel's landing bay doors are controlled from this port, as are the landing tractor beams and the landing bay force field. Three additional viewports afford an upward view of the ship's nacelles, and a floor-level row of windows gives an unobstructed view of the entire landing bay floor.

Kitty Hawk's aft phaser banks are housed on either side of the landing bay control room, above the bay doors atop the aft hull.

A recent addition to Kitty Hawk's warp engineering section is the dilithium reactor room. This radiation-proof chamber [unrelated material deleted]... provides unobstructed access to the vessel's dilithium couplings, allowing the crystals to be easily replaced in the event of crystal burnout or other damage.

The dilithium couplings are contained in a pedestal in the center of the room. A transparent double wall, which contains radiation-dampening gases between the two panes, insulates the chamber from the remainder of the engine room. A rotating door, also transparent, provides airlock-like access to the reactor room interior.

Overload of the dilithium crystal couplings may cause a leakage of excessive radiation into the room interior. Should this happen, an automatic radiation-dampening system activates which, after several hours, returns the room to a habitable condition. Only major vessel damage, centered in the engineering section, could cause such catastrophic crystal failure as to produce radiation spillage of fatal proportions. Replacement of crystals or repositioning of the mounting couplings may be done manually by removing the dome of the containment pedestal; however, radsuits (with helmets) must be worn during this procedure.

-- from Mr. Scott's Guide to the Enterprise, by Shane Johnson pp. 86, 88 [edited material]

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